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	<title>Manlio Lo Conte</title>
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	<description>manlio at mloco.com</description>
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		<title>Space Junk</title>
		<link>http://www.mloco.com/portfolio/?p=171</link>
		<comments>http://www.mloco.com/portfolio/?p=171#comments</comments>
		<pubDate>Mon, 10 Jan 2011 02:53:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.mloco.com/portfolio/?p=171</guid>
		<description><![CDATA[Game Design Game Development Sounds As part of my work in 2009 for Lumos Labs, I took their initial concepts of a counting game and in conjunction with their internal team, designed and developed Space Junk, a game which helps you improve your subitizing skills. Subitizing is how many items you can count in your [...]]]></description>
			<content:encoded><![CDATA[<ul id="skills">
<li>Game Design</li>
<li>Game Development</li>
<li>Sounds</li>
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<p>As part of my work in 2009 for Lumos Labs, I took their initial concepts of a counting game and in conjunction with their internal team, designed and developed Space Junk, a game which helps you improve your subitizing skills. Subitizing is how many items you can count in your head when only seeing them for a small fraction of a second.</p>
<p><a href="http://apps.facebook.com/carlsbike" target="_blank">Play game on Lumosity.com (requires account and opens a new window)</a></p>
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		<title>Carl&#8217;s Bicycle Adventure</title>
		<link>http://www.mloco.com/portfolio/?p=163</link>
		<comments>http://www.mloco.com/portfolio/?p=163#comments</comments>
		<pubDate>Mon, 10 Jan 2011 02:32:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.mloco.com/portfolio/?p=163</guid>
		<description><![CDATA[Game Design, Music: Manlio Lo Conte Visuals: Bret Hobbs and Franky Aguilar Facebook game developed while at Trustnode in 2010. The goal was to have a game that showed the user the perils of being uninsured while participating in every day activities. Mutual of Omaha sponsored the game development and gave input as to key [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Game Design, Music:</strong> Manlio Lo Conte<br />
<strong>Visuals:</strong> Bret Hobbs and <a href="http://www.frankyaguilar.com" target="_blank">Franky Aguilar</a></p>
<p>Facebook game developed while at Trustnode in 2010. The goal was to have a game that showed the user the perils of being uninsured while participating in every day activities. Mutual of Omaha sponsored the game development and gave input as to key actuarial metrics which were later used in gameplay.</p>
<p><a href="http://apps.facebook.com/carlsbike" target="_blank">Play game on Facebook (opens a new window)</a></p>
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		<title>Jumper</title>
		<link>http://www.mloco.com/portfolio/?p=110</link>
		<comments>http://www.mloco.com/portfolio/?p=110#comments</comments>
		<pubDate>Tue, 04 Nov 2008 09:08:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.mloco.com/portfolio/?p=110</guid>
		<description><![CDATA[Game Design and Programming: Manlio Lo Conte Game Design and Visuals: Franky Aguilar Simple platformer. the goal is to collect all the prizes and get out the exit. If you hit any of the traps or fall through the floors you&#8217;ll have to start over! (left, right, spacebar to jump) Play game 1 (opens a [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Game Design and Programming:</strong> Manlio Lo Conte<br />
<strong>Game Design and Visuals:</strong> <a href="http://www.frankyaguilar.com" target="_blank">Franky Aguilar</a></p>
<p>Simple platformer. the goal is to collect all the prizes and get out the exit. If you hit any of the traps or fall through the floors you&#8217;ll have to start over! (left, right, spacebar to jump)</p>
<p><a href="http://www.mloco.com/portfolio/wp-content/swffiles/jumper/jumper.html" target="_blank">Play game 1 (opens a new window)</a><br />
<a href="http://www.mloco.com/portfolio/wp-content/swffiles/jumper/jumper2.html" target="_blank">Play game 2 (opens a new window)</a></p>
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		<title>Force Field</title>
		<link>http://www.mloco.com/portfolio/?p=105</link>
		<comments>http://www.mloco.com/portfolio/?p=105#comments</comments>
		<pubDate>Tue, 04 Nov 2008 08:59:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.mloco.com/portfolio/?p=105</guid>
		<description><![CDATA[Design and Programming: Manlio Lo Conte Visual Design: Franky Aguilar It&#8217;s one part &#8220;pong&#8221;, and one part &#8220;arkanoid&#8221;. Uses the APE physics engine to handle the motion. You can play by yourself or against the AI opponent Play game 1 (opens a new window) Play game 2 (opens a new window) Play game 3 (opens [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Design and Programming:</strong> Manlio Lo Conte<br />
<strong>Visual Design:</strong> <a href="http://www.frankyaguilar.com" target="_blank">Franky Aguilar</a></p>
<p>It&#8217;s one part &#8220;pong&#8221;, and one part &#8220;arkanoid&#8221;. Uses the APE physics engine to handle the motion. You can play by yourself or against the AI opponent</p>
<p><a href="http://www.mloco.com/portfolio/wp-content/swffiles/ForceField/ForceField.html" target="_blank">Play game 1 (opens a new window)</a><br />
<a href="http://www.mloco.com/portfolio/wp-content/swffiles/ForceField/ForceField2.html" target="_blank">Play game 2 (opens a new window)</a><br />
<a href="http://www.mloco.com/portfolio/wp-content/swffiles/ForceField/ForceField3.html" target="_blank">Play game 3 (opens a new window)</a></p>
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		<title>Flight</title>
		<link>http://www.mloco.com/portfolio/?p=97</link>
		<comments>http://www.mloco.com/portfolio/?p=97#comments</comments>
		<pubDate>Tue, 04 Nov 2008 08:50:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.mloco.com/portfolio/?p=97</guid>
		<description><![CDATA[Design and Programming: Manlio Lo Conte Visual Design: Lauren Wong Flight was a new take on a fairly simple concept: Mouse down means you go up. Mouse up means you fall. I added some walls, power ups, and a variety of different traps (like reverse, which changes what the mouse click does). It&#8217;s totally xml [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Design and Programming:</strong> Manlio Lo Conte<br />
<strong>Visual Design:</strong> Lauren Wong</p>
<p>Flight was a new take on a fairly simple concept: Mouse down means you go up. Mouse up means you fall. I added some walls, power ups, and a variety of different traps (like reverse, which changes what the mouse click does). It&#8217;s totally xml skinnable for the world and the levels can be designed with an xml editor.</p>
<p><a href="http://www.mloco.com/portfolio/wp-content/swffiles/jetCopter/jetCopter1.html" target="_blank">Play the game (opens a new window)</a></p>
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		<title>Fishing</title>
		<link>http://www.mloco.com/portfolio/?p=90</link>
		<comments>http://www.mloco.com/portfolio/?p=90#comments</comments>
		<pubDate>Tue, 04 Nov 2008 08:42:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.mloco.com/portfolio/?p=90</guid>
		<description><![CDATA[Design and Programming: Manlio Lo Conte Visual Design: Lauren Wong Fishing was a simple idea. Move your mouse up and down. Grab the good (colored) fish, and avoid the black fish. It was integrated in the world as part of a fishing quest, where users would have to obtain the fishing pole by beating the [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Design and Programming:</strong> Manlio Lo Conte<br />
<strong>Visual Design:</strong> Lauren Wong</p>
<p>Fishing was a simple idea. Move your mouse up and down. Grab the good (colored) fish, and avoid the black fish. It was integrated in the world as part of a fishing quest, where users would have to obtain the fishing pole by beating the game, and then they could fish for prizes on the beach.</p>
<p><a href="http://www.mloco.com/portfolio/wp-content/swffiles/Fishing/Fishing.html" target="_blank">Play the game (opens a new window)</a></p>
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		<title>Yahoo Video Ads</title>
		<link>http://www.mloco.com/portfolio/?p=70</link>
		<comments>http://www.mloco.com/portfolio/?p=70#comments</comments>
		<pubDate>Tue, 04 Nov 2008 07:56:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[prototype]]></category>

		<guid isPermaLink="false">http://www.mloco.com/portfolio/?p=70</guid>
		<description><![CDATA[Interaction Design and Prototypes: Manlio Lo Conte Visual Design: Michelle Oviedo While with the Advertising Products Group, I took the lead on interaction design and prototypes for new ideas centered around video advertisements. All of these were converted into monetized advertising products that Yahoo sells to advertisers who want to buy impressions on video ads. [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Interaction Design and Prototypes: </strong>Manlio Lo Conte<br />
<strong>Visual Design:</strong> Michelle Oviedo</p>
<p>While with the Advertising Products Group, I took the lead on interaction design and prototypes for new ideas centered around video advertisements. All of these were converted into monetized advertising products that Yahoo sells to advertisers who want to buy impressions on video ads.</p>
<p><a href="http://www.mloco.com/portfolio/wp-content/swffiles/idea1.html" target="_blank">Prototype 1 (opens a new window)</a><br />
<a href="http://www.mloco.com/portfolio/wp-content/swffiles/baby6_v6_demo.html" target="_blank">Prototype 2 (opens a new window)</a></p>
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		<title>Yahoo Lamar Creek Widgets for TV</title>
		<link>http://www.mloco.com/portfolio/?p=68</link>
		<comments>http://www.mloco.com/portfolio/?p=68#comments</comments>
		<pubDate>Tue, 04 Nov 2008 07:53:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[prototype]]></category>

		<guid isPermaLink="false">http://www.mloco.com/portfolio/?p=68</guid>
		<description><![CDATA[Interaction Design and Prototypes: Manlio Lo Conte Visual Design: Kumiko Toft As Yahoo began to explore the idea of what it would really mean to get real time data on your TV, we researched and prototyped several different methods using a &#8220;widget&#8221; feel. Here are two examples. Prototype 1 (opens a new window) Prototype 2 [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Interaction Design and Prototypes: </strong>Manlio Lo Conte<br />
<strong>Visual Design:</strong> Kumiko Toft</p>
<p>As Yahoo began to explore the idea of what it would really mean to get real time data on your TV, we researched and prototyped several different methods using a &#8220;widget&#8221; feel. Here are two examples.</p>
<p><a href="http://www.mloco.com/portfolio/wp-content/swffiles/lcross1/lamar_cross_02a.html" target="_blank">Prototype 1 (opens a new window)</a><br />
<a href="http://www.mloco.com/portfolio/wp-content/swffiles/lcross2/lamar_wcross_04.html" target="_blank">Prototype 2 (opens a new window)</a></p>
]]></content:encoded>
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		<title>Yahoo Go! for TV: CES Version</title>
		<link>http://www.mloco.com/portfolio/?p=65</link>
		<comments>http://www.mloco.com/portfolio/?p=65#comments</comments>
		<pubDate>Tue, 04 Nov 2008 07:50:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[prototype]]></category>

		<guid isPermaLink="false">http://www.mloco.com/portfolio/?p=65</guid>
		<description><![CDATA[Interaction Design and Prototypes: Manlio Lo Conte Visual Design: Michelle Oviedo At CES 2007, We demoed our revised version of Yahoo Go! for TV. This one was taken from the initial approach of a standard TV channel guide, using the concepts of your media and even your friends as different interactive channels. Prototype 1 (opens [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Interaction Design and Prototypes: </strong>Manlio Lo Conte<br />
<strong>Visual Design:</strong> Michelle Oviedo</p>
<p>At CES 2007, We demoed our revised version of Yahoo Go! for TV. This one was taken from the initial approach of a standard TV channel guide, using the concepts of your media and even your friends as different interactive channels.</p>
<p><a href="http://www.mloco.com/portfolio/wp-content/swffiles/gotv2/GoTV2_12.html" target="_blank">Prototype 1 (opens a new window)</a></p>
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		<title>Yahoo Go! for TV: UMPC Version</title>
		<link>http://www.mloco.com/portfolio/?p=62</link>
		<comments>http://www.mloco.com/portfolio/?p=62#comments</comments>
		<pubDate>Tue, 04 Nov 2008 07:48:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[prototype]]></category>

		<guid isPermaLink="false">http://www.mloco.com/portfolio/?p=62</guid>
		<description><![CDATA[Interaction Design and Prototypes: Manlio Lo Conte Visual Design: Michelle Oviedo Yahoo Go! for TV was a project involving your social network and social media as you might want to view it on your television. This prototype was turned into a demo that was shown at a number of conferences to show how a version [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Interaction Design and Prototypes: </strong>Manlio Lo Conte<br />
<strong>Visual Design:</strong> Michelle Oviedo</p>
<p>Yahoo Go! for TV was a project involving your social network and social media as you might want to view it on your television. This prototype was turned into a demo that was shown at a number of conferences to show how a version for a UMPC device would function.</p>
<p><a href="http://www.mloco.com/portfolio/wp-content/swffiles/gotv1/GoTV2_05_UMPC_ny.html" target="_blank">Prototype 1 (opens a new window)</a></p>
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