Jumper

Jumper

Game Design and Programming: Manlio Lo Conte
Game Design and Visuals: Franky Aguilar

Simple platformer. the goal is to collect all the prizes and get out the exit. If you hit any of the traps or fall through the floors you’ll have to start over! (left, right, spacebar to jump)

Play game 1 (opens a new window)
Play game 2 (opens a new window)

Force Field

Force Field

Design and Programming: Manlio Lo Conte
Visual Design: Franky Aguilar

It’s one part “pong”, and one part “arkanoid”. Uses the APE physics engine to handle the motion. You can play by yourself or against the AI opponent

Play game 1 (opens a new window)
Play game 2 (opens a new window)
Play game 3 (opens a new window)

Flight

Flight

Design and Programming: Manlio Lo Conte
Visual Design: Lauren Wong

Flight was a new take on a fairly simple concept: Mouse down means you go up. Mouse up means you fall. I added some walls, power ups, and a variety of different traps (like reverse, which changes what the mouse click does). It’s totally xml skinnable for the world and the levels can be designed with an xml editor.

Play the game (opens a new window)

Fishing

Fishing

Design and Programming: Manlio Lo Conte
Visual Design: Lauren Wong

Fishing was a simple idea. Move your mouse up and down. Grab the good (colored) fish, and avoid the black fish. It was integrated in the world as part of a fishing quest, where users would have to obtain the fishing pole by beating the game, and then they could fish for prizes on the beach.

Play the game (opens a new window)

Yahoo Video Ads

Video Ads

Interaction Design and Prototypes: Manlio Lo Conte
Visual Design: Michelle Oviedo

While with the Advertising Products Group, I took the lead on interaction design and prototypes for new ideas centered around video advertisements. All of these were converted into monetized advertising products that Yahoo sells to advertisers who want to buy impressions on video ads.

Prototype 1 (opens a new window)
Prototype 2 (opens a new window)

Yahoo Lamar Creek Widgets for TV

Lamar Creek

Interaction Design and Prototypes: Manlio Lo Conte
Visual Design: Kumiko Toft

As Yahoo began to explore the idea of what it would really mean to get real time data on your TV, we researched and prototyped several different methods using a “widget” feel. Here are two examples.

Prototype 1 (opens a new window)
Prototype 2 (opens a new window)

Yahoo Go! for TV: CES Version

Go for TV

Interaction Design and Prototypes: Manlio Lo Conte
Visual Design: Michelle Oviedo

At CES 2007, We demoed our revised version of Yahoo Go! for TV. This one was taken from the initial approach of a standard TV channel guide, using the concepts of your media and even your friends as different interactive channels.

Prototype 1 (opens a new window)

Yahoo Go! for TV: UMPC Version

Go for TV

Interaction Design and Prototypes: Manlio Lo Conte
Visual Design: Michelle Oviedo

Yahoo Go! for TV was a project involving your social network and social media as you might want to view it on your television. This prototype was turned into a demo that was shown at a number of conferences to show how a version for a UMPC device would function.

Prototype 1 (opens a new window)

Yahoo Sports for TV v1

Yahoo Sports

Interaction Design and Prototypes: Manlio Lo Conte
Visual Design: Kumiko Toft

Lead Interaction Design and Prototypes for Yahoo Sports for TV, a product for the Digital Home group that integrated live television with real time sports and fantasy football information.

Prototype 1 (opens a new window)
Prototype 2 (opens a new window)

Yahoo Sports for TV v2

Yahoo Sports for TV v2

Interaction Design and Prototypes: Manlio Lo Conte
Visual Design: Kumiko Toft

In this version of the Sports for TV app, we designed and added functionality for following live and fantasy baseball.

Prototype 1 (opens a new window)