Space Junk

Space Junk
  • Game Design
  • Game Development
  • Sounds

As part of my work in 2009 for Lumos Labs, I took their initial concepts of a counting game and in conjunction with their internal team, designed and developed Space Junk, a game which helps you improve your subitizing skills. Subitizing is how many items you can count in your head when only seeing them for a small fraction of a second.

Play game on Lumosity.com (requires account and opens a new window)

Carl’s Bicycle Adventure

Carl's Bicycle Adventure

Game Design, Music: Manlio Lo Conte
Visuals: Bret Hobbs and Franky Aguilar

Facebook game developed while at Trustnode in 2010. The goal was to have a game that showed the user the perils of being uninsured while participating in every day activities. Mutual of Omaha sponsored the game development and gave input as to key actuarial metrics which were later used in gameplay.

Play game on Facebook (opens a new window)

Jumper

Jumper

Game Design and Programming: Manlio Lo Conte
Game Design and Visuals: Franky Aguilar

Simple platformer. the goal is to collect all the prizes and get out the exit. If you hit any of the traps or fall through the floors you’ll have to start over! (left, right, spacebar to jump)

Play game 1 (opens a new window)
Play game 2 (opens a new window)

Force Field

Force Field

Design and Programming: Manlio Lo Conte
Visual Design: Franky Aguilar

It’s one part “pong”, and one part “arkanoid”. Uses the APE physics engine to handle the motion. You can play by yourself or against the AI opponent

Play game 1 (opens a new window)
Play game 2 (opens a new window)
Play game 3 (opens a new window)

Flight

Flight

Design and Programming: Manlio Lo Conte
Visual Design: Lauren Wong

Flight was a new take on a fairly simple concept: Mouse down means you go up. Mouse up means you fall. I added some walls, power ups, and a variety of different traps (like reverse, which changes what the mouse click does). It’s totally xml skinnable for the world and the levels can be designed with an xml editor.

Play the game (opens a new window)

Fishing

Fishing

Design and Programming: Manlio Lo Conte
Visual Design: Lauren Wong

Fishing was a simple idea. Move your mouse up and down. Grab the good (colored) fish, and avoid the black fish. It was integrated in the world as part of a fishing quest, where users would have to obtain the fishing pole by beating the game, and then they could fish for prizes on the beach.

Play the game (opens a new window)

Yahoo Video Ads

Video Ads

Interaction Design and Prototypes: Manlio Lo Conte
Visual Design: Michelle Oviedo

While with the Advertising Products Group, I took the lead on interaction design and prototypes for new ideas centered around video advertisements. All of these were converted into monetized advertising products that Yahoo sells to advertisers who want to buy impressions on video ads.

Prototype 1 (opens a new window)
Prototype 2 (opens a new window)

Yahoo Lamar Creek Widgets for TV

Lamar Creek

Interaction Design and Prototypes: Manlio Lo Conte
Visual Design: Kumiko Toft

As Yahoo began to explore the idea of what it would really mean to get real time data on your TV, we researched and prototyped several different methods using a “widget” feel. Here are two examples.

Prototype 1 (opens a new window)
Prototype 2 (opens a new window)

Yahoo Go! for TV: CES Version

Go for TV

Interaction Design and Prototypes: Manlio Lo Conte
Visual Design: Michelle Oviedo

At CES 2007, We demoed our revised version of Yahoo Go! for TV. This one was taken from the initial approach of a standard TV channel guide, using the concepts of your media and even your friends as different interactive channels.

Prototype 1 (opens a new window)

Yahoo Go! for TV: UMPC Version

Go for TV

Interaction Design and Prototypes: Manlio Lo Conte
Visual Design: Michelle Oviedo

Yahoo Go! for TV was a project involving your social network and social media as you might want to view it on your television. This prototype was turned into a demo that was shown at a number of conferences to show how a version for a UMPC device would function.

Prototype 1 (opens a new window)