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	<title>Manlio Rules &#187; Code</title>
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		<title>One language for all?</title>
		<link>http://www.mloco.com/manliorules/2010/03/09/one-language-for-all/</link>
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		<pubDate>Tue, 09 Mar 2010 21:26:33 +0000</pubDate>
		<dc:creator>manlio</dc:creator>
				<category><![CDATA[Code]]></category>

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		<description><![CDATA[I saw an interesting presentation at the flash gaming summit yesterday, about haxe. The pitch is one language that can then be made into several others. I&#8217;m going to give it a try and see how it works. My suspicion is that it&#8217;ll be like a Swiss army knife: great for small tasks and too [...]]]></description>
			<content:encoded><![CDATA[<p>I saw an interesting presentation at the flash gaming summit yesterday, about haxe. The pitch is one language that can then be made into several others. I&#8217;m going to give it a try and see how it works. My suspicion is that it&#8217;ll be like a Swiss army knife: great for small tasks and too limited for large ones. But who knows? </p>
<p><a href="http://www.haxe.org">Haxe</a></p>
<p>One other thing that is a bit troubling is that there doesn&#8217;t appear to be a straightforward IDE for Haxe on the Mac (FlashDevelop works on the PC). I use Flexbuilder/Eclipse for my Flash stuff, and Coda for my web dev stuff, and Textmate for various file editing (though less and less lately). In order to use Haxe properly, i will probably need to buy Espresso, which is a Coda competitor (looks pretty solid) and also has some light weight AS3 code completion capabilities, though nothing particularly useful since it can&#8217;t seem to identify the type and context of user variables. </p>
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